Nick Duguid - Environment Artist

Champions Online: Hideouts - Launched 2011

This is a series of 5 personal player bases I made for Champions Online. Each hideout has 2 or 3 different styles which the players can mix and match to customize their personal space. This essentially means that each hideout had to be built 3 times over.

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Unnamed Project Y - Cancelled 2011

I worked on this project with about 10 people for about 4 months. It was based on the 1880's Whitechapel neighborhood of London, centering around the Jack the Ripper murders. I spent a long time doing a ton of research on the period and location for this, as well as gathering as much reference imagery as I could. I've included one of the maps I made during preplanning to help figure out the design, and pick the landmarks of the area we wanted to use. The big centerpiece for the level is Christ Church, which I've shown in a few screenshots below. The project was cancelled before we even reached our first playable milestone, hence the lack of small details.

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Champions Online: Vibora Bay Expansion - Launched 2010

I did most of the modeling/texturing/layout/lighting in the following shots. Things I was not responsible for include the building exteriors some of the plants and trees and some of the textures on the mansion interior assets.

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Champions Online - Launched 2009

My work on the following is mostly layout, some modeling, texturing and lighting. We have a lot of assets in Champions, and they see a lot of reuse, so most scenes only call for a few new objects.

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Unnamed Project X - Cancelled 2008

These are from a project I worked on for about a year, with about 4 other people. It was mostly a proof of concept, and thus much of what we did was thrown out again and again.

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